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Dark Legion VR is a first person shooter (FPS) and magic game. You can move freely using Vive or Oculus and teleport yourself. All the scenes are open and free.Weapon System,Huge battle scenes, advanced game level design, and smart AI, making you indulged in the game for a dozen hours (which we wouldn’t suggest you to go for that long. The Black Legion is a Traitor Legion of Chaos Space Marines that is the first in infamy, if not in treachery, whose name resounds as a curse throughout the scattered and war-torn realms of humanity. The Black Legion was once one of the 9 First Founding Legions of Space Marines who turned Traitor to the Imperium during the Horus Heresy in the early 31 st Millennium.
Dark Legions | |
---|---|
Developer(s) | Silicon Knights |
Publisher(s) | Strategic Simulations |
Designer(s) | Denis Dyack Rick Goertz Andrew Summerfield |
Platform(s) | MS-DOS |
Release | April 1994 |
Genre(s) | Action, strategy |
Mode(s) | Single-player, multiplayer |
Dark Legions is a 1994 actionstrategy game for MS-DOS. It was developed by Silicon Knights and published by Strategic Simulations (SSI).[1]
Key features[edit]
Some key features of this game include:
- Multi-player head to head
- 16 unit types with unique characteristics and abilities
- A combination of strategic movement with real-time combat
- Purchasing of units at game start allows each player to customize their forces
- Multiple game maps
Many reviewers and players note it as an updated version of the 1983 computer game Archon: The Light and the Dark,[1] calling it 'Archon with an attitude.'
Description[edit]
Dark Legions is an action based strategy game. The player may play against the computer or another human on a strategic game board. In the beginning of the game, the player buys their forces with a predefined number of credits, and may purchase any of the 16 characters along with various kinds of traps and even rings of power to upgrade their creatures. One is chosen to be the 'Orb Keeper'. The Orb Keeper is like the King in chess: the game is over if he dies. Then players set up on a chosen map and start to move turn wise. When one player moves a piece into the same square as an opponent, the action is instantly transferred to another board map that represents the terrain upon which the two pieces occupy. Each player starts with their single piece on this 'melee map' and must fight using their figures. The fight is simultaneously controlled in real time.
Each figure type has unique abilities and at least two attack types. They can be roughly translated into categories however. This categories facing off against each other is the main focus of strategy. Simply put: Casters are hunted by Undead which are hunted by Fighters that fear the Casters spells. These categories are made up as a description and not an inherent part of the game. Hence some odd figures don't fit in any category.
Fodders- weak fighters meant to be expendable
- Berserkers are the cheapest figures (20 Credits). Melee fighters strong enough to hurt casters and not much more.
- Orcs are cheap yet 50% more expensive than Berserkers (30 Credits). They make up for it by superior fighting prowess.
Fighters- nothing else can compare in combat
- Trolls are the toughest melee fighters around and quite cheap (40 Credits). They are the slowest Units by far and can transform into rocks for hiding and ambush.
- Demons are about as tough as Trolls yet way faster and way more expensive (80 Credits).
- Elementals (Fire/Water) have a ranged attack. They are fast and strong though weaker than Trolls and Demons. In addition, water elementals can stand in bodies of water as well as teleport between them with minimal effort; Fire Elementals can 'go nova' (a powerful suicide attack) on the strategic map.
Casters- comparatively weak in combat, but capable of powerful strategic effects that draw upon their own life force
- Wizards with ranged attack to freeze enemy units on the strategic map and direct combat; though fragile, they are able combatants.
- Conjurors can summon Units. These conjurations are as good as the original but lose 10% health per round. Conjurors are the most expensive figures (100 Credits) for a good reason. They are best kept far from single combat, as their attacks are restricted to very short range, and they are extremely vulnerable.
- Illusionists can create illusionary Units. These are extremely weak and destroyed immediately if hit. Creating Illusions costs her little life points compared to the Conjuror's Conjurations. In combat, they possess a weak ranged attack and the ability to randomly teleport short distances. With patience and skill, they are capable of prevailing against stronger opponents.
- Templars are healers being best combined with other casters. They are comparable to Berserkers in combat prowess.
- Seers can spot invisible opponents and traps as well as 'disbelieve' any enemy illusion. They are the weakest of all units in combat, with only a feeble melee attack and the ability to scramble their enemies' movement, which may not even work against the AI.
Undead- specialists between fighting and casting with superior movement abilities
![Dark Legions Archive Dark Legions Archive](http://3.bp.blogspot.com/-rtezQGWg3K8/TxjT0XqARZI/AAAAAAAAST0/e2OKS4PdQak/s1600/927837_20050429_790screen001.jpg)
- Wraiths can teleport across the strategic map and have multiple (weak) life leeching attacks in melee. Overuse of their teleportation ability can cripple both their life force and their normal movement speed. They are the only unit in the game to have a vitality regeneration rate of zero. This makes them a good candidate for carrying your orb, since the orb-bearer's life regeneration becomes negative if the game goes on too long.
- Phantoms are invisible to one's opponent. They move and attack slowly. Fit to assassinate frail casters or to scout the area, though again, their potential increases with the skill of the player.
- Vampires are flying units with the ability to paralyze opponents and drain their hit points in combat. Killed (non-undead, non-elemental) opponents become zombies under the vampire's command, retaining their combat abilities from life but not their special overland abilities. Though their maximum vitality is the highest in the game, vampires grow weaker each turn and must continually find opponents to feed on.
Specialists- those that do not fit into any other category
- Thieves can disarm traps (including a mini game). They are the cheapest ranged fighters (35 Credits). They have strong offensive potential and survive via evasion.
- Shape Shifters are able to transform into any other unit. This makes them the most versatile figures. Strategic options include luring opponents by copying the frail, transforming into fast units in order to give chase, or becoming invisible. Their statistics copy the form assumed in combat enabling them to counter any opponent with the appropriate form.
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dark_Legions&oldid=886728743'
One of our goals here at DMU is to be free of the incessant marketing and gossip that plagues all too many metal music/culture websites. This deprives us of a lot of potential content, and surprisingly, not posting the occasional throwaway video of a photogenic animal ‘enjoying’ metal (or at least moving to a rhythm almost, but not entirely unlike that of the music) costs us some traffic. With that in mind, every now and then one of our readers gives us a hand by contributing an article, a review, or even just a topic they want to see discussed. We’d like to see more of that.A brief summary of what we are looking for:. Intelligent, in-depth articles about various metal related topics – theoretical analysis of the music, cultural analysis, academia, and so forth.
Reviews of albums both old and new. I focus on covering major new releases at this point, but there’s always room for everything else. This is to be distinguished from the publication of press releases, or the promotion of your avant-garde neo-traditionalist blackened bedroom death metal project with nearly 3/4ths of a view on their one Youtube video. Did something worthy of our commentary in the land of metal pass unnoticed? This is your opportunity to fix a glaring omission.If your submissions meet our quality and relevance standards, we will publish them; possibly suggesting some revisions in the process of getting them ready. Ideally, we will get more content and more reader interaction without sacrificing an iota of quality, but that lofty goal depends on you specifically rising up to the challenge. If this interests you, send your submissions to the same address as always.P.S: Our ‘lifestyle’ (read: drugs and alcohol) reviewers are looking for someone who can analyze whiskey.
If you’re a connoisseur, or at least a gas chromatograph, this might be a good way to get started.Tags:,by on April 18, 2015. In response to recent questions, I present the following (brief) history of the Death Metal Underground:The predecessor of the Death Metal Underground, the Dark Legions Archives, started as the project of a hacking group back in the 1980s of which I was a member. Most people did not use computers and saw them as “totally uncool” and for nerds only. A loose network existed of bulletin board systems (BBSs) which were accessed by using a modem to dial over phone lines and connect to another computer. These offered information in the precursor to web pages called “g-files” or “text files” which were ASCII documents containing information cribbed from other sources or written from personal experience. Many of these were of a hacker nature, describing the workings of the phone systems and different computer systems, but others focused on music.
Crossover between the hacker community and the metal community occurred frequently since many middle-class kids had access to C-64 or Apple II computers. I describe this event in my article, which talks about how a lack of information prompted hackers to share files about metal.Free speech became an important issue. BBSs were individual property and system operators (“sysops”) often deleted messages or users that disagreed with them.
This was my first glance at the tyrant present in ordinary people and how even the best rules failed to prevent it. For example, some sysops formed an alliance of free speech boards, and their first act — before the digital ink was even dry on the words “free speech” — was to determine what speech was acceptable and what was not. The vast majority of users simply saw the words “free speech” and took it at face value.This hacking group appeared one evening through the work of a small group of people. We wanted to make a force for free speech and rebellion against the choking society of the 1980s, which was caught between its 1950s commercialism and its 1960s libertinism. While contemporary writers often focus on the political aspects of the 80s, the real story was in the massive social conflict going on at this time. We ran a series of boards on which you had actual free speech.
We let anyone post anything. This meant that perfectly ordinary political discussions overlapped with the release of hacked information and any number of radical theories, including anti-government sentiment, violent atheism and blasphemy, racialism, Satan-endorsing metal lyrics, Communism, and holocaust denial. It was like getting launched into the roughest crowd that one can imagine, where self-described intellectuals rubbed shoulders with complete society dropouts who lived under bridges in the light of their monitors. We were fortunate to have as users not only members of one of the most thriving hacker communities in the world but also students from nearby universities and advanced placement style high schools. This was a brainy bunch but they were not prone to following rules. Since that time, I have viewed this kind of “free speech” as essential to actual communication, and it has made me wonder how much privileged information actually needs to stay secret.The files that I had been writing since the mid-1980s on topics ranging from anarchy to hacking to heavy metal had attracted an audience back in the BBS days, specifically on a type of single-password BBS called an “AE” (for Ascii Express, the software that allowed the standalone mode required to achieve it), continued to find an audience.
A site named the “Metal AE” was a world-wide HQ for metalhead hackers back in the day, and I started posting them there. As technology proliferated, I moved the files to an anonymous FTP site, then a Gopher site, and finally to a web site. At first it was a simple server running on one of my computers, but later, it moved to commercial hosting. At this point, the “free speech” notions of our group began to conflict with the need of commerce to control its public image by avoiding the type of “offensive” material that it hosted. For the next decade the site moved constantly as complaints drove us off ISPs and free hosts.As time went on, I saw that people were reading the philosophy writings as much as the metal ones. I had pioneered “e-zine” or electronic zine publishing, combining 1980s g-file culture with the rising indie music zine scene, with a literary publication called “the undiscovered country” during the early days of the 1990s, but now, I began publishing in a style that would later be assimilated by web logs.
I wrote small essay-screed hybrids and posted them to the web site. The essay form took inspiration from early French and American writers who put together pamphlets and newspaper articles in which they argued strongly for a mixture of political and social changes. As a result, these essays did not resemble the kind of conversational material that most people posted to their internet sites, in which they intermixed personal events with political or social analysis, and that enraged people even more, which encouraged me to work with more extreme ideas. This is why the Dark Legions Archive in the early 1990s was a bizarre mixture of occultism, death metal, trolling, blasphemy and realist philosophy.If you, Dear Readers, have further questions based on the above, feel free to ask them in the comments.Tags:,by on April 2, 2015. Has grown over the past year from a retro-site keeping the old writings alive to a vital source for information on the new underground metal that hasn’t sold out or otherwise lowered quality.At this point, it’s time to push to the next stage.This would involve taking on the “big” sites that publish label press releases as news and write fawning reviews that praise musical gibberish as “innovation.” But to reach that level, DMU has to become a more general-purpose news source.To that end, I’m reaching out to you, the audience. We need a new editor. This editor would do the following:.
Post daily news stories on all relevant events. Write reviews on new death metal and black metal releases. Edit texts submitted by writers including myself.This takes about four hours a day minimum and so it is a paid position.
Qualifications are an ability to write and edit grammatically-sound and interesting text and to produce the volume of stories needed to bring in this new level of audience. Apply.I have somewhat served in this role, but with multiple writing obligations, I no longer can do so.Tags:,.
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